AI Insights · Timothy · October 2024
Top 5 Low Poly Games on Android in the US, Q3 2024
Explore the performance trends of the top low poly games on Android in the US during Q3 2024, featuring insights on downloads, revenue, and active users.
In the third quarter of 2024, the top low poly games on the Android platform in the United States showcased varied performance trends in terms of downloads, revenue, and weekly active users. This analysis draws on data from Sensor Tower, offering a snapshot of these applications' market dynamics.
Roblox, developed by Roblox Corporation, experienced a fluctuation in weekly revenue, peaking at around $2.7M in early August before dipping to approximately $2.2M by mid-September. Downloads spiked in late July, reaching about 220K, but gradually declined to around 146K by the end of September. Weekly active users initially increased, topping at over 20.9M in late July, then decreased steadily to approximately 17M by the quarter's end.
Riding Extreme 3D from playducky.com saw a significant surge in downloads at the end of July, with numbers reaching nearly 214K. However, this was followed by a decline, ending the quarter with just over 5.2K downloads. Revenue showed minimal activity, maintaining a low yet stable range throughout the quarter, with a peak of $276 in late July. The game's weekly active users mirrored the download trend, peaking at 318K in late July and dropping to around 21K by September's end.
Eatventure, by Lessmore UG, maintained consistent revenue, averaging around $26K to $34K weekly, with a slight peak in late July. Downloads peaked in late July at around 19.9K before declining to approximately 12.7K in early September, then rebounding to end the quarter at 19K. Weekly active users hovered around 192K to 201K in the early quarter, with a slight dip mid-quarter, but ended strong at about 191K.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES had its highest download count in early July at approximately 18.1K, followed by fluctuations throughout the quarter, ending at around 12.9K. Revenue remained relatively low, with a peak of $306 in mid-August. Active users showed a varied trend, peaking at nearly 29K in mid-September and stabilizing around 24K by the end of the quarter.
Idle Lumber Empire from AppQuantum observed a gradual decline in revenue from early July's $108K to about $81K by late August, with a slight rebound to approximately $81K by the end of September. Downloads saw a downward trend initially, bottoming out at around 8.9K in early August, but recovered to approximately 16.3K by the quarter's end. Weekly active users followed a similar pattern, decreasing from 70.8K in early July to 35.7K in early August, but increased to 43.7K by late September.
For a deeper dive and more comprehensive insights into these apps' performance, visit Sensor Tower's platform.